TextDraw Sprites
From SA-MP Wiki
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The following is a list of textdraw sprites (textures) that can be used in a (player)textdraw (with font id 4) and shown to players. To use a sprite, the text of a textdraw must be set according to a set format:"library:texture"
. The extension ".txd" need not be appended. Currently, only the libraries found in <SA Dir>/models/txd/
and <SA Dir>/SAMP/
can be used.
Contents |
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Libraries
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intro1.txd
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Large black texture, with the following text in the bottom-right corner: Marco's Bistro, Liberty City, 1986. Likely a leftover from GTA Vice City. |
[edit]
intro2.txd
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Same as intro1, except the text now reads: Escobar International Airport, Vice City. |
[edit]
INTRO3.TXD
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Same as the former two, the text now reads: Vice City Docks. |
[edit]
intro4.txd
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Once again the same as the former three, with the text: Vice Beach, outside Ken's office. |
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LD_BEAT.txd
Texture | Size | Description |
---|---|---|
upr | 32x32 | Gray arrow pointing to the upper right corner. |
upl | 32x32 | Gray arrow pointing to the upper left corner. |
up | 32x32 | Gray arrow pointing up. |
triang | 32x32 | PlayStation Triangle button. |
square | 32x32 | PlayStation Square button. |
right | 32x32 | Gray arrow pointing right. |
left | 32x32 | Gray arrow pointing left. |
downr | 32x32 | Gray arrow pointing to the bottom right corner. |
downl | 32x32 | Gray arrow pointing to the bottom left corner. |
down | 32x32 | Gray arrow pointing down. |
cross | 32x32 | PlayStation 'X' button. |
cring | 64x64 | Transparent circle with yellow border. |
circle | 32x32 | PlayStation 'O' button. |
chit | 64x64 | White opaque circle. |