AddSimpleModel
From SA-MP Wiki
Description:
Adds a new custom simple object model for download. The model files will be stored in player's Documents\GTA San Andreas User Files\SAMP\cache under the Server IP and Port folder in a CRC-form file name.
(virtualworld, baseid, newid, dffname[], txdname[])
virtualworld | The virtual world ID to make the model available at. Use -1 for all worlds. |
baseid | The base object model ID to use (original object to use when download is failed). |
newid | The new object model ID ranged from -1000 to -30000 (29000 slots) to be used later with CreateObject or CreatePlayerObject. |
dffname | Name of the .dff model collision file located in models server folder by default (artpath setting) |
txdname | Name of the .txd model texture file located in models server folder by default (artpath setting). |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute.
![]() Note |
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Example Usage: Using artconfig.txt
AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd");
Example Usage: Pawn Script
public OnGameModeInit() { AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd"); return 1; }
![]() Warning | There are currently no restrictions on when you can call this function, but be aware that if you do not call them inside OnFilterScriptInit/OnGameModeInit, you run the risk that some players, who are already on the server, may not have downloaded the models. |
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Related Functions
The following functions may be helpful as they relate to this function in one way or another.
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Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerFinishedDownloading: Called when a player finishes downloading custom models.